Battle Monsters
Blocks matter because you arrange them. The game uses a simple grid where you drag blocks to target spots, each move counts and the layout changes every level which makes you think about placement and timing.
Clicking and dragging blocks to their spots starts the game, you pick a level and move colorful pieces into targets, then watch the grid fill up while the challenge ramps up.
Often, i see the grid and tap a block, which is kinda weird anyway, then i slide it to its target using a simple click and drag, and the game counts each move.
Simple, i learned that you should plan the path before you move, because each step matters, then the grid clears faster, and the drag and drop mechanic lets you test layouts without penalty.
Question: Do you tap or drag to move blocks?
Answer: You drag blocks with your finger to target spots.
Question: Can you undo moves if you mess up?
Answer: The game lets you undo a move to fix mistakes.
Question: Are there timed levels that pressure your decisions?
Answer: Some levels add time limits that push faster planning.
Question: Does the grid layout change each level?
Answer: Every level presents a different layout to solve.
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